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HARVEST.TEXT.txt
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342
APR 83
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H
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-- HARVEST --
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N
1
1 = GAMES
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N
1
2 = NOVELTIES
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1
3 = UTILITIES
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1
4 = GRAPHICS
D
N
1
5 = EDUCATIONAL
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2
6 = TUTORIALS
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0
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-- GAMES --
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1
1 = ONE FOUNDATION
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1
2 = EVEN WINS
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N
1
3 = 3-D TIC TAC TOE
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1
4 = PREVIOUS MENU
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1
5 = NOVELTIES
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1
16
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-- NOVELTIES --
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1
1 = IBM ONE-LINER
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1
2 = PREVIOUS MENU
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2
3 = UTILITIES
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0
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69
1
21
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-- UTILITIES --
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N
1
1 = MX80 PRINT MODES
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N
1
2 = APPLE II COPY
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N
1
3 = TRACE
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N
1
4 = LINE NUMBER LISTER
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N
1
5 = TEXT FILE READER
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N
1
6 = PREVIOUS MENU
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1
7 = GRAPHICS
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90
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30
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-- GRAPHICS --
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1 = LOW RES PAINTER
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2 = HIGH RES DRAWING
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1
3 = PREVIOUS MENU
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2
4 = EDUCATIONAL
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-- EDUCATIONAL --
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1 = ADDITION & SUBTRACTION DRILL
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1
2 = MULTIPLICATION FLASH CARDS
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1
3 = PREVIOUS MENU
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2
4 = TUTORIALS
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133
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-- TUTORIALS --
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1 = INTERACTIVE PROGRAMMING
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2 = INPUT ANYTHING DEMO
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1
3 = FAST HI-RES ERASE
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3
4 = PREVIOUS MENU
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140
147
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1
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-- ONE FOUNDATION --
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SENT TO US BY: PAUL ZELMAN
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739 TIFFT STREET
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2
BUFFALO, NEW YORK 14220
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1
1 = ABOUT ONE FOUNDATION
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2
2 = RUN ONE FOUNDATION
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-- EVEN WINS --
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SENT TO US BY: GENE WEBER
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N
N
815 POPLAR
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2
HELENA, ARKANSAS 72342
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1
1 = ABOUT EVEN WINS
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3
2 = RUN EVEN WINS
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0
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2
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180
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-- 3-D TIC TAC TOE --
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N
SENT TO US BY: DAVID STORM
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735 COLUSA AVENUE
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2
EL CERRITO, CA 94530
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N
1
1 = ABOUT 3-D TIC TAC TOE
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2
2 = RUN 3-D TIC TAC TOE
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191
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-- IBM ONE-LINER --
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SENT TO US BY: TOM MCDONALD
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N
3308 LOOKOUT DRIVE
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2
HUNTSVILLE, ALA 35801
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1
1 = ABOUT IBM ONE-LINER
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N
2
2 = RUN IBM ONE-LINER
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2
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199
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-- MX 80 PRINT MODES --
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SENT TO US BY: NORMAN REEVES
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N
310 MCKINLEY
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2
PITMAN, NJ 08071
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1
1 = ABOUT MX 80 PRINT MODES
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N
2
2 = RUN MX 80 PRINT MODES
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-- APPLE II COPY --
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SENT TO US BY: JOEL M. MCWILLIAMS
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2751 VALLEY RIDGE
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2
SAN ANGELO, TEXAS 76904
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1
1 = ABOUT APPLE II COPY
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N
2
2 = RUN APPLE II COPY
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-- TRACE --
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SENT TO US BY: CHAD ADAMS
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N
13823 FOREST AVENUE
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2
DOLTON, ILL 60419
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1
1 = ABOUT TRACE
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2
2 = RUN TRACE
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232
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-- LINE NUMBER LISTER --
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SENT TO US BY: ELLIS MCDANIELS
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199 COLUMBIA DRIVE
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WILLIAMSVILLE, NY 13221
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1 = ABOUT LINE NUMBER LISTER
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2 = RUN LINE NUMBER LISTER
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-- TEXT FILE READER --
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SENT TO US BY: CHRISTOPHER LOTT
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2936 WELLESLEY DRIVE
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2
COLUMBUS, OHIO 43221
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1 = ABOUT TEXT FILE READER
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2 = RUN TEXT FILE READER
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-- LOW RES PAINTER --
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SENT TO US BY: R. W. LUBY
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117 LAKE SHORE DRIVE
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CARY, ILL 60013
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1 = ABOUT LOW RES PAINTER
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2
2 = RUN LOW RES PAINTER
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-- HI RES DRAWING --
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SENT TO US BY: NEAL OLSON
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GRANITE FALLS
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N
HWY 212 WEST
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2
GRANITE FALLS, MN 56241
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1 = ABOUT HI RES DRAWING
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2
2 = RUN HI RES DRAWING
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269
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-- ADDITION & SUBTRACTION DRILL --
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SENT TO US BY:JOHN BEIDLER
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UNIVERSITY OF SCRANTON
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2
SCRANTON, PA 18510
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1 = ABOUT ADDITION & SUBTRACTION DRILL
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2
2 = RUN ADDITION & SUBTRACTION DRILL
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295
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-- MULTIPLICATION FLASH CARDS --
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SENT TO US BY: D. MICHAEL HIBBS
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1416 B AVENUE
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2
VINTON, IOWA 52349
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1 = ABOUT MULTIPLICATION FLASH CARDS
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2
2 = RUN MULTIPLICATION FLASH CARDS
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-- INTERACTIVE --
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SENT TO US BY: ALEX MAY
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510 SCHOOLHOUSE LANE
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2
TUCKAHOE, NJ 08250
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1 = ABOUT INTERACTIVE
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2
2 = RUN INTERACTIVE
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-- INPUT ANYTHING DEMO --
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SENT TO US BY: DUNCAN MACGREGOR
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2110 REGIS DRIVE
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2
DAVIS, CA 95616
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1 = ABOUT INPUT ANYTHING DEMO
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2
2 = RUN INPUT ANYTHING DEMO
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-- FAST HI-RES ERASE --
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SENT TO US BY: THOMAS J. CLUNE
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28 ELBOW LANE
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2
LEVITTOWN, NY 11756
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1 = ABOUT FAST HI-RES ERASE
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2 = RUN FAST HI-RES ERASE
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341
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-- ONE FOUNDATION --
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THE 'BIG Z' STRIKES AGAIN WITH A
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REALLY SLICK DECK OF HI-RES CARDS. HE
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GOT THE IDEA FROM 'THE PAN BOOK OF CARD
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GAMES' BY HERBERT PHILLIPS. METHINKS
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WE'LL BE SEEING MORE Z-TALENT IN FUTURE
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ISSUES OF SOFTDISK.
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FILES: ONE FOUNDATION, FOUNDATION,
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1
CARD.SHPS.A$1000.L$90A.
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1
1=RUN IT 2=PREV MENU 3=EVEN WINS
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)RUN ONE FOUNDATION
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48
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-- EVEN WINS --
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THE COMPUTER GETS BETTER AT THIS
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GAME AS YOU PLAY. IT'S TOUGH TO WIN
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20 GAMES IN ROW. THE RECORD IS 32.
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1=RUN IT 2=PREV MENU 3=3D TIC TAC TOE
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)RUN EVEN.WINS
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55
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-- 3-D TIC TAC TOE --
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FROM 'CREATIVE COMPUTING', 1978.
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DAVE USED MICROSOFT'S 'TASC COMPILER'
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TO SPEED IT UP. CATALOG THE FRONT OF
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THIS DISK TO SEE THE ORIGNAL BASIC.
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FILES:THREE-D TIC TAC TOE, RUNTIME,
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1
THREE-D TIC TAC TOEOBJ.
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1
1=RUN IT 2=PREV MENU 3=IBM ONE-LINER
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)RUN THREE-D TIC TAC TOE
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62
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-- IBM ONE-LINER --
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TOM SAW THIS RUNNING ON AN IBM-PC
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AND REPLICATED IT FOR THE APPLE. IT
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WAS WELL WORTH THE EFFORT. NEED COLOR.
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1=RUN IT 2=PREV MENU 3=PRINT MODES
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)RUN IBM.ONE-LINER
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-- MX80 PRINT MODES --
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FOR THE EPSON MX80. ALL OF THOSE
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SPECIAL PRINT MODE ESC-CHARACTERS WE
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FORGET SO EASILY. IF YOU HAVE A DIFF-
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ERENT PRINTER, MODIFY IT FOR YOURS.
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1=RUN IT 2=PREV MENU 3=APPLE II COPY
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)RUN MX80 III F/T
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-- APPLE II COPY --
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THIS IS A HOME-MADE VERSION OF
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'COPYA'. IT WILL COPY A DISK FROM ONE
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DRIVE TO ANOTHER. IT TOOK A LOT OF WORK
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AND PLENTY OF SMARTS. LEARN FROM IT.
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1=RUN IT 2=PREV MENU 3=TRACE
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90
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DON'T RUN THIS NOW. IT WILL COPY OVER
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A DISK. TYPE 'RUN APPLE II COPY' WHEN
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YOU WANT TO USE IT.
R
0
0
1
21
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-- TRACE --
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AS IT SAYS IN YOUR APPLE REFERENCE
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MANUAL, TRACE IS NOT AVAILABLE ON AN
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APPLE WITH AUTOSTART ROM(SEE P.51).
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BRUN TRACE, THEN ENTER THE MONITOR
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(CALL -151). THEN FROM THE MONITOR,
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*(ADDRESS IN HEX)CTRL-Y<RETURN>
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FOR EXAMPLE, APPLESOFT PGMS START AT
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$801. SO, *801(CTRL-Y)<RETURN> RUNS IT.
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1=RUN IT 2=PREV MENU 3=LINE NUMBERS
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3
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21
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)BRUN TRACE
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0
1
90
D
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-- LINE NUMBER LISTER --
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THIS 'EXEC FILE' GIVES YOU A LIST
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OF THE LINE NUMBERS OF THE APPLESOFT
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PROGRAM IN MEMORY. JUST 'EXEC LNL'.
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IT USES THE LINE NUMBERS LESS THAN 10
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ITSELF, SO IT WON'T LIST THEM FOR YOU.
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1=RUN IT 2=PREV MENU 3=FILE READER
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0
0
3
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)EXEC LNL
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0
0
1
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-- TEXT FILE READER --
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THIS IS A QUICK AND SLICK LITTLE
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TEXT FILE READER. UNLIKE OUR OWN
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'SUPERRAT' OR JIM WEILER'S 'Q&D RAT',
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THIS ONE ONLY READS SEQUENTIAL FILES.
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USE IT TO READ 'DDM INPUT ANYTHING
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SOURCE' ON THIS DISK.
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1=RUN IT 2=PREV MENU 3=LO-RES PAINTER
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0
0
3
253
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)RUN TEXT FILE READER
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1
104
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-- LOW RES PAINTER --
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YOU'RE THE LO-RES ARTIST. MOVE THE
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CURSOR IN THE COLOR OF YOUR CHOICE.
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JUST PAINT AWAY. TAKE A LOOK AT 'TRAIN
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ENGINE' - AN EXAMPLE SUPPLIED BY THE
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AUTHOR. YOU CAN SAVE YOUR ART WORK,
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BUT THERE IS NO ROOM ON THIS DISK. SO
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COPY THIS TO ANOTHER DISK FIRST.
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FILES:STARTER, LOW RES PAINTER INST,
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LOW RES PAINTER, TRAIN ENGINE
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1=RUN IT 2=PREV MENU 3=HI-RES DRAWING
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118
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)RUN STARTER
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0
0
1
111
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-- HI RES DRAWING --
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WRITTEN BY NEAL WHO IS 16, THIS
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PROGRAM MAKES YOU A HI-RES ARTIST. AS
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A START LOOK AT 'SOFTDISK.SAMPLE.PIC'.
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TO SAVE A PICTURE YOU'LL NEED ABOUT 34
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SECTORS - BUT THIS DISK IS FULL!
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AS ALWAYS IF YOU GET AN 'OUT OF MEMORY'
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ERROR, TYPE 'FP'. THEN RUN. USE COLOR.
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FILES:HI.RES.DRAWING.AID, DRAWING SHAPE
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SOFTDISK.SAMPLE.PIC.
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1=RUN IT 2=PREV MENU 3=MATH DRILL
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126
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)RUN HI.RES.DRAWING.AID
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0
1
118
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-- ADDITION & SUBTRACTION DRILL --
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THIS PROGRAM SAVES ERRORS TO THE
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DISK SO THE TEACHER OR STUDENT CAN
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LATER REVIEW THE PROBLEMS WHICH GAVE
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THE STUDENT DIFFICULTY. IT TESTS ON
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ADDITION OR SUBTRACTION OF MULTI-DIGIT
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NUMBERS. THE MOST INTRICATE PROGRAM OF
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ITS TYPE WE'VE RECEIVED.
D
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N
FILES:START.DRILLS,ADD.DRILL,SUB.DRILL,
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1
DRILL.REVIEW,ABOUT.DRILLS.
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N
N
1=RUN IT 2=PREV MENU 3=MULT. DRILL
R
0
0
3
295
36
133
D
H
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)RUN ABOUT.DRILLS
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0
0
1
126
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-- MULTIPLICATION FLASH CARDS --
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THIS PROGRAM TESTS YOU ON YOUR
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'TIMES TABLES'. IT SAVES ERRORS TO THE
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DISK FOR LATER REVIEW. MICHAEL SAID
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A TALKING VERSION IS FORTHCOMING. I
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AM THRILLED BY THE MERE THOUGHT OF IT.
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FILES:MULTIPLICATION FLASH CARDS,
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1
READ MULT. OF FLASH CARDS
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1
1=RUN IT 2=PREV MENU 3=INTERACTIVE
R
0
0
3
307
36
140
D
H
N
)RUN MULTIPLICATION FLASH CARDS
R
0
0
1
133
D
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1
-- INTERACTIVE PROGRAMMING --
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1
A REAL TUTORIAL ON LEARNING TO
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1
USE 'INPUT'. THOSE OF YOU WHO ARE
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NEW AT THIS WILL FIND THIS A REAL HELP
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GETTING STARTED IN BASIC.
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1
1=RUN IT 2=PREV MENU 3=INPUT ANYTHING
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0
0
3
316
42
147
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H
N
)RUN INTERACTIVE
R
0
0
1
140
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H
2
-- INPUT ANYTHING DEMO --
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1
THIS LITTLE DEMO PROVIDES A METHOD
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FOR CAPTURING ANY STRING INCLUDING A
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1
COMMA IN A STRING VARIABLE. JUST 'BRUN
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1
DDM INPUT ANYTHING.OBJ' THEN 'CALL 768,
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1
A$' FROM YOUR PROGRAM TO CAPTURE THE
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1
STRING INPUT TO THE KEYBOARD IN A$.
D
N
N
FILES: DDM INPUT ANYTHING SOURCE,
D
N
N
DDM INPUT ANYTHING DEMO,
D
N
1
DDM INPUT ANYTHING.OBJ.
D
N
1
1=RUN IT 2=PREV MENU 3=HI-RES ERASE
R
0
0
3
330
42
154
D
H
N
)RUN DDM INPUT ANYTHING DEMO
R
0
0
1
147
D
H
1
-- FAST HI-RES ERASE --
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N
1
RUN THIS DEMO ON YOUR COLOR MONITOR
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1
TO FILL THE HI-RES SCREEN WITH ANY HI-
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1
RES COLOR IN A FRACTION OF A SECOND.
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1
READ THE PROGRAM FOR THE MAIN LOOP
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1
WHICH MAKES IT CLEAR HOW TO DO IT IN
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1
YOUR OWN PROGRAMS.
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1
1=RUN IT 2=PREV MENU 3=HARVEST MENU
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0
0
3
341
42
1
D
H
N
)RUN FAST.HIRES.ERASE
R
0
0
1
154